miliaudio.blogg.se

Savage xr host settings
Savage xr host settings













  1. #Savage xr host settings full#
  2. #Savage xr host settings windows#

If you are running the server and see "long server frame" messages, it probably means your CPU is drowning. Note that you could do: set autoexec "exec /myconfig.cfg" to have it run a cfg file in the game/ directory after running autoexec.cfg, so you don't have to put all the settings on the command line The autoexec cvar is a special cvar we added that is evaluated after autoexec.cfg is run, so you can override settings in autoexec.cfg using that variable. If you want to pass in things on the command line that will be evaluated after the game has finished starting up, you can do the following: silverback.exe set autoexec "command here" It is ALWAYS safe to put the variable settings in autoexec.cfg.Ĭommands you pass in on the command line will be run right after startup.cfg is loaded, far before many variables have been registered. autoexec.cfg is loaded after everything has been initialized, so all the variables are sure to exist at this point. Here's a general rule for setting variables in Savage: svr_ variables are in the core engine, and usually it's fine to put them in startup.cfg sv_ variables are in the game code, and they should be put in autoexec.cfg in the game/ directory. You have about 30 chars that display in the client. To set the name of the server, you want to set the svr_name cvar to the name you want to appear. You can set the maximum number of clients by setting the svr_maxclients cvar either on the command line (like silverback.exe set svr_maxclients 16), or in a file called startup.cfg in your Savage directory (or in ~/.savage/ if you are running a Linux server). We run 48 player servers on a 1 GHz P3 easily though, and it uses around 50-80% cpu. CPU usage will be inconsistent, but it might spike high if people are doing a lot of shots against buildings (which does per-poly collision tests). The server will probably never use more than 90 megs of ram, it doesn't really grow much with players, so ram shouldn't be an issue on servers. Incoming bandwidth is usually around 1-4 kilobytes/sec per player. So a 32-player game will use up to about 500 kbytes / sec. If a player is using the DSL/LAN settings (most are), they will suck down between 8 and 15 kilobytes / sec. Savage servers take a fair amount of uploading bandwidth. In Linux, to run a dedicated server you run.

#Savage xr host settings windows#

To run a Windows dedicated server, just run dedicated_server.bat.

savage xr host settings savage xr host settings

1.6 Administering Your Server Remotely:.Takes the pulpy core of savage and gives it a walking dead like spin. War of the Dead A great campaign about the the zombie apocalypse with some interesting twists to keep it exciting. As all action oriented settings Savage is a great fit. Much richer then the popular Beasts&Barbarians with interesting history and world mythos. That does not do it justice, great Conanesque fantasy world. Totems of the Dead Vikings versus Native Americans. A very intriguing change to some Savage Worlds concepts, for the better.

savage xr host settings

Very noir, very dark, very adult and very brutal. Absolutely brilliant setting, oozes style on every page. Can be two fisted pulp as well as mindshredding horror, all in the same ruleset. Great take on the Mythos for Savage Worlds with tons of dials to make it your own. Very adaptable with a host of example settings and dials to take what is there and make your own version of their world. Great espionage setting covering everything from classic Bond to Conspiracy X. Even though I really do like the game system.Īgents of Oblivion by Reality Blurs. It's a really good multi-purpose tool, but no tool is right for every job out there. I haven't been thoroughly Savaged, where I see SW as the absolute best system for everything. I'm mildly interested in a few of their games, but I'm more interested in converting other things to SW (James Cameron's Avatar, Shadowrun, Geist, Doom). I'd most likely use AMP or another game system for a NE game.Īnd that's it for my SW products and games.

#Savage xr host settings full#

I would get the supers SW to make full use of it, though honestly, SW doesn't really do supers as well as some other systems. Necessary Evil is actually pretty darn awesome. So I'm not sure just how much use I'll get out of my Savage API book. Except I also like its native DGS rules set, even better than Savage Worlds. I just really like the hell out of that setting. Similar story for Apocalypse Prevention Inc, another third party game license. Yet there are few game settings I love as much as the Rifts setting, and I'm glad it finally has a home where he can sign it was always meant to. I know it's not a "native" setting really, as Pinnacle is licensing it.

savage xr host settings

I know how bad this may sound, but Rifts is my favorite SW setting.















Savage xr host settings